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INCOMING is now listed on STEAM

January 17, 2022

SuperScience's first game "INCOMING" is now listed on STEAM! Battle wave upon wave of ICBM as they fall towards your hapless cities in this frantic fast-paced arcade action game that is unlike anything on VR before! WISHLIST "INCOMING" TODAY!

Our official ship date is March 4th, however we will ship in Early Access, not because the game isn't done, but because this is an entirely new type of VR game, and that means... well... we don't know what we don't know. We will barely know what questions to ask. And you, as the players, will likely have the answers before we do. How can we make this new type of game compelling? What does it need? What is too easy? Too hard? What is fun? What is tedious? We want to hear from you: the gamers, and learn more about the direction that "INCOMING" should take!

INCOMING is signed up for the February Steam NEXT Fest, so a demo should be available within the next few weeks. Stay tuned!

Wave

SuperScienceSoftware.com is LIVE!

December 15, 2021

Hello internet, you great big mass of humanity, its nice to meet you! We are SUPERSCIENCE! What is SuperScience?

 

Consider the smartphone. It is a revolutionary device. It is capable of many things, from making calls to reading emails, and it also has apps. What are these apps? They are tiny programs that use the features of the device. A plane simulator that uses the accelerometer. A sketch tool that uses the touchscreen. The apps are either obvious (calculator) or gimmicky (we have an accelerometer, lets make a game with it).

At the dawn of the smartphone, people didn't really know what to do with it. Not until much later did apps like Uber become available that leveraged the unique features of the smartphone to create something new.

We believe that the world is poised upon the edge of a 4th Digital Revolution and that AR/VR technology is the future, but that AR/VR is still in the "gimmicky" phase. The world hasn't yet discovered its potential. SuperScience is interested in finding that potential, by finding new ways of interacting with computers in more intuitive ways than has ever been possible before.

Yes, we make games. But we're not just cloning the last Call Of Duty. We pushing the boundaries of what is possible.

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